//==============================================================================
// Speech File for Unique Mission 11 - B1000 Terminator Brahmin
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// Basically a Brahmin, colored silvery grey, using the damaged sparks overlay 
// that we're making for the robots. It walks inexorably onwards, seemingly 
// unstoppable. POSSBILY run the melt animation backwards?
//==============================================================================

//==============================================================================
// Name: B1000
// Role: A robotic brahmin. Nuff said.
//==============================================================================

name_CORE_b1000 = { B1000 }

//==============================================================================
// Situation A00: Floating text for the B1000
//------------------------------------------------------------------------------
MZ02_B1000_A00 = { 衢 }
MZ02_B1000_A01 = { Ҫ·ЬӺϳ }
MZ02_B1000_A02 = { ţϵͳһһš }
MZ02_B1000_A03 = { һе֯ڽĶ֮ϡ }
MZ02_B1000_A04 = { ңһ̨ţһǧͣȽͻ }
MZ02_B1000_A05 = { ̰ɡСţ }
MZ02_B1000_A06 = { û衣 }
MZ02_B1000_A07 = { ·裡 }
MZ02_B1000_A08 = { ӵʮ߹ʵλ... }
MZ02_B1000_A09 = { ġ }

